Travel among the stars, Explore planets, starports, Trade and Combat in a procedurally generated 1:1 universe with seamless planetary flight.
Univoyager is being developed around a custom 3D Engine that allows you to space-travel without interruption and limits. Forget loading screens and enjoy the pure exploration: Freedom at its best!
Designed to be improved and scalable without limits. Starting from the pure stellar and planetary exploration will soon be added features for a superb gaming experience!
No tricks. Size and Distance of Planets and Stars are Real.
Planet Maps are calculated starting from real data, where available, and take advantage of procedural algorithms to create close up details and beautiful landscapes!
Univoyager supports Gravity, Collisions and Planetary Orbits are calculated according to real Orbital Data. And you'll not have to travel for ages to get to your destination, your spaceship will support Warp Engines! ;)
This simulator has been developed to be easily upgraded and ported on new platforms and to support new gaming peripherals.
Look for your destiny as a Pirate, Merchant or a Mercenary
This is a project currently in development, you can keep track of the progress through this section you can also Wishlist it on Steam to be immediately notified when it comes out
Currently this video game is being developed for Windows. Some years ago I developed some builds also for MacOSX and iOS but I am now focusing on the Windows version to speed up the Easrly access release. Portings to MacOSX, iOS and Android are scheduled. Please visit this page for more information.
Yes I love VR! I will do my best possible to support all the VR devices after the first release.
Currently I use Royalty Free resources for models/audio. The 3d models are partially modified to fit the custom engine needs. More info on credits and copyrights on: credits.html
I am not using any third party 3d engine. This videogame is made entirely in C++, OpenGL and LUA.
No tricks, it's all mostly about the passion that I have for the space simulators and perseverance: days and nights of hard work for years :)
This game has been in development since January 2011, but the idea and the basic technology dates back to 2000 (see my old project Zetadeck). I currently work on it 50% of my working time. My main job is the development of software for analytical instruments.
For now I am busy developing the game and do not have time to support the stress of a campaign. To achieve a successful crowdfunding campaign it is needed a strong marketing strategy and constant dedication. For now, I'm not going to start a campaign but I could soon change idea on this ;)
This is an indie game being made by one developer with low budget so can't be at the moment compared with [masterpiece] :) This project will be mainly focused on seamless space and planets exploration and air to air combat.
This is an evolving project and the graphics and gameplay will be improved with later versions. I focused a lot to create a pretty decent basecode to allow any future improvement. The priority now is to get out to ensure that the fans can play the simulator as soon as possible ;)
My 3d engine is currently not meant to be used as a framework. Although it is possible that one day it will become also a framework.
Thi is currently a low budget project and currently I do not have the finances to pay for other developers/artists/designers. In the meantime you can send your portfolio or any info you want to univoyagergame [at] gmail [dot] com. I'll evaluate it as soon as the project takes off. ;)
Ok :) If you want to help me out you can spread the word by sharing a link a news or a screenshots making aware of this project other space simulations fans ;)
At the moment I am busy with the development and a test version is not ready. If you want to know when an early access version will be available please wishlist on Steam
you can also subscribe to the social pages and click on the notification bell (where available) so to be instantly notified every time I post an update.
This table shows the current status and the scheduled working steps. (*)
(*) Date are aproximative and can vary. Scheduled steps can be modified without previous notice.